
Season participation benefits include exclusive rewards and unique Legendary Items, which are only available to Seasonal characters.

Seasonal characters take up one of the regular 12 or 15 character slots and will remain in this slot after the end of a Season, simply having their Season status removed. These are also separate for Softcore and Hardcore Seasonal characters, making a total of four types per account. Seasonal characters have a separate stash, gold and other currencies, artisans, Paragon experience etc., starting fresh and completely clear when the season begins. In all likelihood, Blizzard will revert back to introducing temporary buffs with the launch of Season 24 later this year, although further overhauls would certainly be welcome.Seasons are only available to freshly created characters who must be leveled all the way from level 1 after the season begins. The only downside here for long-time Diablo 3 players who prefer to play in groups is that Season 23 offers little for them to do apart from some item changes, though that does not seem so bad considering the past 22 Seasons of play have mostly been focused on that group. In this case, only solo players benefit from the Follower changes, since they cannot be used in group play at all. The Follower overhaul is an interesting move on Blizzard’s part, because it would be fair to say that since Seasons launched in 2014 for PC (2017 for consoles), the temporary themes introduced mostly benefitted coordinated group play, and benefits to solo players often felt incidental rather than deliberate. In addition, this has the potential to completely upend how solo players push Greater Rifts each Season. As we discussed in detail, Followers are receiving major changes to the gear they can use, how you receive Legendary bonuses, and to their passive and active skills.
